Is frequent support good or bad? Good intentions gone wrong; fighting is crossing the line and stealing money.
2026-11-12 12:27
Honor of Kings, a MOBA game, has been operating for nearly eleven years. Its loyal fans have witnessed its transformation. While other competitors are busy developing more gameplay features, retaining players, attracting new players, and making money through merchandise, it stands alone by relying solely on its social ecosystem. It has consistently topped the mobile game revenue charts, a money-making king, a veteran in the industry, and remains popular to this day. The previous reports of millions of players quitting raise questions about their veracity. Did working professionals leave, or did students join? Daily conversations, online social activities, and in-game interactions foster relationships. With hundreds of millions of players, interacting, making friends, and even potentially finding romantic partners, the examples are countless. Can other games achieve this?
The forum discussions, Xiaohong's posts, and over a hundred comments have sparked a frenzy. People are finding games with strangers, sharing common interests, developing relationships, and even forming unlikely couples. Recently, a casual mode has been added, allowing players to manage farms, decorate houses, and enjoy mahjong for relaxation. King of Glory has truly transcended the boundaries of esports. Skins, which should be items to enhance skills, have been cleverly transformed into collectibles by the developers. Rare, legendary, and limited-edition skins are available for purchase to showcase special effects, allowing players to pay for a performance, flaunt their achievements, and most importantly, feel self-satisfied.
Archers are protected animals, and not supporting them is frustrating.
Despite being marketed as a tower defense game, the actual gameplay revolves around brawling and fighting. Players focus on destroying the enemy's crystal, employing tactics like "pig farming" and other unofficial strategies. Matches end in under ten minutes. This leads to the conclusion that players are addicted to combat, resulting in various psychological issues such as abandoning towers in team fights and intentionally feeding kills. Everyone is simply enjoying the thrill of getting kills.
Support players feel involved, while other laners seem out of place, focusing solely on farming. Reality is harsh: even with money, items, and damage, supporting teammates is still a way to win and establish an advantage. The development lane often complains about lack of help, gets desperate, and abandons their lane, causing the entire game to collapse. They become easily offended and even openly criticize. Having encountered these "god-like teammates," even the mid-laner dares not neglect them. But have they considered the opposite perspective? Is frequently supporting teammates the right decision? Not necessarily, but it can be a trigger.
Image source: Internet
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