Their win rates are extremely high in the early and late game; these two marksmen shouldn't drag out their pace, as evidenced by data from the King of Glory website. (Part Three)

2026-11-14 14:22

Their win rates are extremely high in the early and late game; these two marksmen shouldn't drag out their pace, as evidenced by data from the King of Glory website. (Part Three)


Most players believe that the Yuanliu Archer rises to prominence in the late game, but in reality, the first ten minutes of the game are his golden period. After reaching level four, his poke damage reaches a new level. His ultimate allows him to leap into the air and launch continuous attacks, while his second skill enables him to escape and lock onto targets while moving and attacking. His win rate drops by 51.63% in the mid-game. Don't get too excited when his equipment is complete. The opponent has burst damage that can suddenly become unstoppable. With defensive equipment on the front line, the Yuanliu Archer's flashy dodges and weaves make him seem ineffective at the beginning.


In the later stages, his win rate plummeted to 45.14%. The subsequent issues were no longer about insufficient damage output but rather survival. His movement wasn't directed in a specific direction. While Sun Shangxiang could roll, Marco Polo could leap, and Goya had a catapult for flexible attacks, the Yuanliu marksman required a specific target. Simply put, while an assassin could close in and aggression could be launched, others could use Flash to escape quickly and maintain a safe distance, but this marksman had to stay in place to kite. Even with advance prediction, the opponent had to remain within the range of his second skill. Considering all the disadvantages, he couldn't react in time, resulting in frequent deaths. Being the first target in team fights, how could he possibly have a win rate?


The skill mechanics can't keep up with the opponent


In the late game, the team was at a disadvantage. The core objective revolved around the game mechanics, and the item build strategy had no impact. It was a chaotic free-for-all, with mages controlling the battlefield, assassins locking down targets, marksmen bursting down enemies quickly, and tanks being incredibly durable. His skill combos couldn't completely negate the damage. Under normal circumstances, his strength was still present from four to twelve minutes. He was also fortunate that the orb build had just been completed, and the opponent was still saving money to buy their full build. His poke build came in handy. However, in the late game, his performance was not ideal. His item stats were reduced, and the whole team bought armor, easily surviving. His effectiveness dropped significantly. Whether it was survivability or damage output, he was behind everyone else.


In summary, understanding a hero's strengths is crucial. Many players habitually obey the marksman's commands, coming and going as they please, grabbing every resource, and preferring to stay in bed and farm when they should be expanding their advantage. They gamble on the late game and blindly give in, ultimately ruining their own game.



Image source: Internet


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