Are they the S45 Archmage? Wang Wei flanks and cuts through, while Ying Zheng sweeps through the enemy lines head-on; both desperately need reinforcements.
2026-11-13 13:04
The Trisolarans and overpowered monsters are rampant. The game has been running for eleven years and is no longer the mid-lane version of Honor of Kings that you know. Whenever a new character is released, if you are not familiar with the mechanics and find it difficult to defeat, you run to the Internet to shout and clamor for the planners to weaken them. If you can't beat them, you blame the system for manipulating the win rate. If you lose, it's all because of your teammates' mistakes. Is this really the case?
No matter what mistakes I made, I was the only one who wasn't wrong.
Understanding that mobile games are merely a leisure activity, games like Mahjong and Farmville have expanded in this regard. However, the competitive aspect of MOBA games has diminished significantly. Previously, players meticulously studied hero strategies and compared data; now, only high-level players check pick rates and win rates, and how to adapt gameplay for competitive matches. In casual games, especially ranked matches, players almost unwaveringly stick to their main heroes, resulting in the same few heroes appearing repeatedly in matches. This is what is meant by simple, straightforward, and popular – requiring little brainpower and making ranking up easy. Why then should so much effort be put into hero rework?
Theoretically, it's correct. But because of this kind of thinking, after a defeat, no one knows what happened. How many people believe that team fights should always be left until the end, and that the early and mid-game should be dragged out as much as possible, with marksmen competing for support and mages inexplicably becoming mere tools? Yet, they are also the core damage dealers of the team. In battle, the burst damage of their skills far exceeds that of so-called long-range basic attacks. The reality is cruel. Supports are the most blind. KDA scores are right in front of them. They are bound by some invisible constraint and stick to the development lane. When mages rise to prominence and kill countless people, they not only fail to help but also arouse jealousy. What kind of logic is this?
Wang Wei was promoted to a later-stage Grand Master.
Recent versions have reclaimed the spotlight for physical attacks. The addition of Wang Wei in Season 45, with his handsome, traditional Chinese-style design, sparked discussion, but the hype quickly faded, returning everything to its original state. Mid-lane options remain dominated by tanks, Angela, Wang Zhaojun, and Xiao Qiao, as if only the high-level ranked matches offer fair competition. Perhaps a skin promotion will bring him back into the public eye, fueling curiosity, hero testing, and in-game effects. As for the dominant mage this season, data and commentary point to Wang Wei and Ying Zheng.
Image source: Internet
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2026-11-13 13:18