Are they the S45 Archmage? Wang Wei flanks and cuts through, while Ying Zheng sweeps through the enemy lines head-on; both desperately need buffs. (Part Two)
2026-11-13 13:10
Wang Wei and Ying Zheng, in serious evaluation, although their popularity is average, the new heroes do not have skins, and Ying Zheng's appearance is not outstanding, which is a deduction in points alone. They happen to share the attrition playstyle, which is likely to be excluded in all skill levels. Everyone pursues the thrill of instant kills and has no interest in kiting.
High win rate in the late game, but not very effective in actual combat.
Both have impressive early-game win rates, and while both rely on late-game mechanics, they are very different. The former is an opportunist, possessing poke and control abilities, capable of cutting through the backline and instantly killing squishy targets. The latter is a team turret, suppressing enemies head-on. Although their strengths are similar, the situations they face are vastly different. Essentially, Wang Wei is a very popular pick in this version, quickly climbing into the top ten of the national server's power rankings. In contrast, Ying Zheng is only supported by highly skilled players, and while their win rates are similar, they become extremely weak in late-game fights.
Let's start with Ying Zheng. His early-game win rate exceeds 51%, and in the late game it's close to 55%. Players will definitely say that his stats are impressive and that he's a powerhouse. So why is his pick rate so low? It's because his mechanics aren't fun. In an era where mobility is fundamental, this mage is best suited to counter lineups that rely on tanks, such as Lu Ban No. 7, Galo, Di Renjie, and Hou Yi. He has a long-range advantage, and given the opponent's extremely low mobility, once his ultimate is activated, he unleashes a barrage of flying swords, forcing them to quickly seek cover in the front line.
Ying Zheng is a support-type mage.
Early game strength lies in basic attacks, late game relies on the ultimate. This fixed playstyle reduces him to a support mage. His second skill provides a speed boost and fast wave clear, facilitating ganks. After four minutes, the ultimate unlocks, directly impacting tower pressure by forcing enemies back and allowing teammates to push towers. The rhythm is clear; one ultimate is equivalent to one tower. A bad habit among Ying Zheng players is to use the ultimate for a frontal sweep. Admittedly, many treat it like a machine gun, expecting the front line to be riddled with arrows, as if gambling on whether their attack power or defense is higher. They try to tank the damage, but once it's on cooldown, the opponent has a chance to counter, resulting in a crushing defeat.
For Ying Zheng players, it's recommended to enter from the side, as this will disrupt the enemy's damage output environment and create opportunities for assassins to secure kills. The item build focuses on poke damage, with items like Pain Mask, Frostfire Gauntlet, and Nightmare's Fang providing cooldown reduction while also slowing and inflicting grievous wounds. Twilight Stream is an excellent alternative. Later in the game, upgrade boots to Arcane Boots for increased penetration.
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2026-11-13 13:18